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Project Overview:
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Platform:
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PC
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Genre:
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Humor
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Engine:
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Unity
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Project Duration:
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60 Hours
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Team Size:
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7 devs
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Role(s):
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Co-Producer
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Scrum Lead
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Co-Designer
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Production Style:
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Agile/Scrum
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Don't Touch the Penguin was a game I created with a team of seven devs for a game jam in early 2020. The theme? "Don't touch the...". I served as the co-production and co-design capacity. It's a light, humorous game where players need to bite as many zoo guests as possible while maintaining guests' satisfaction by performing tricks.
This game jam was completed entirely remotely during the Covid - 19 crisis.

A view of the entire level.

'How to Play'

A view of the entire level.
Project Roles
Co-Producer/Scrum Master:
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Led idea generation meeting and daily stand-ups for the team.
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Documented and shared all information during the game's ideation and during development.
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Identified & eliminated blockers for the development team, particularly regarding animation integration.
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Created a remote communication system for the team, which improved our ability to coordinate significantly over the course of the short, remote project.
Co-Designer:
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Assisted in rapid game idea generation for the game jam.
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Integrated assets into the game & set up the game's level.
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Sourced, foley'd, and edited the game's audio assets.
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Sourced music that best fit the game's overall theme.
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Balanced game difficulty.
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Created penguin animation.