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Project Overview:
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Platform:
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PC
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Genre:
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Casual
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Engine:
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Unity
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Project Duration:
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Four weeks
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Team Size:
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6 devs
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Role(s):
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Scrum Lead
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Programmer
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Production Style:
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Agile/Scrum
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Roll the bones is a casual game developed entirely by Game Design & Production students over the course of four weeks. In this project, I mainly focused on programming, my weakest game development skill, while also assisting the team with scrum practices. In this casual PC game, you take on the role of a skull who must gain momentum and size as you roll down a mountain to destroy a town below.
Roll the Bones was developed partly remotely due to the Covid-19 crisis.

The necromancer will provide players with feedback when they hit good or bad objects during the game.

The end of the game.

The necromancer will provide players with feedback when they hit good or bad objects during the game.
Project Roles
Scrum Lead
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Led idea generation meeting and daily stand-ups for the team.
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Documented and shared all information during the game's ideation and during development
Programmer:
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Assisted in scripting the player movement.
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Scripted menu code.
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Created a script for the cutscene dialogue.
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Scripted the floating Necromancer dialogue.
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Created a reset function to allow player's to restart the scene while skipping the cutscene.
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Scripted audio asset triggers.