
Project Overview:
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Platform:
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PC
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Genre:
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Rogue-Lite
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Engine:
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Unity
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Project Duration:
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Seven Weeks
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Team Size:
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10 devs
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Role(s):
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Producer
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Audio Designer
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Scrum Lead
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Production Style:
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Agile/Scrum
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Wiz-Kid was my Minor Production project at the Academy of Interactive Entertainment. Produced entirely by first year students, this rogue-lite project was spawned from a prompt: Self-Destruction. I proudly served as the producer on this two month production.
This project was developed entirely remotely during the Covid - 19 crisis.

The player character for Wiz-Kid. The kid was intentionally designed to be gender neutral so that all audiences can project onto the main character.

An image of one of our in-game cut-scenes; the moment the Wiz-Kid retrieves his staff!

A snapshot of our Release I kanban board in HacknPlan.

The player character for Wiz-Kid. The kid was intentionally designed to be gender neutral so that all audiences can project onto the main character.
Project Roles
Producer/Product Owner:
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Created, organized, and maintained team's kanban board.
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Assigned and managed all devs' taks.
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Worked with devs in pivoting the project & coming up with creative alternative solutions, allowing the team to make the best product given the short time-frame
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Organized both the team's remote communication system and file sharing structure.
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Co-wrote the project's Quality Assurance Plan document.
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Conducted daily internal tests with the dev team to determine best steps going forward.
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Led an external QA test for the Beta I sprint, analyzed the data, and disseminated that data with the team.
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Assumed tasks that were outside of the team's specialties so they could focus on their fortes, including but not limited to post-processing and audio design.
Scrum Master:
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Led scrum rituals for the team, including daily stand-ups, sprint retrospectives, and sprint planning
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Documented and shared all information during sprint rituals.
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Identified & eliminated blockers for the development team.
Audio Designer:
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Sourced, foleyed, and edited the game's audio assets.
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Sourced music that best fit the game's overall theme.
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Redited and iterated on audio assets as necessary when other devs provided feedback.